According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. The game's difficulty level can be adjusted preceding its initiation, but cannot be readjusted once the game has begun. Objects such as doors or levers can be manipulated by using the mouse in a fashion that imitates moving the said object. Smaller items can be stored in an inventory menu, while larger objects can be raised by holding down a mouse button and pushing or pulling the mouse. The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. The player takes control of Daniel, who must navigate Castle Brennenburg while avoiding various dangers and solving puzzles. A second sequel, developed by Frictional Games, Amnesia: Rebirth, was announced on 6 March 2020, and was released on 20 October 2020.ĭaniel is chased by a Grunt, one of several monsters encountered in the castle.Īmnesia: The Dark Descent is a first-person adventure game with survival horror elements. The same collection was released on the Nintendo Switch on 12 September 2019. The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and A Machine for Pigs was released for PlayStation 4 on 22 November 2016, and for Xbox One on 28 September 2018. Īn indirect sequel to The Dark Descent, titled Amnesia: A Machine for Pigs, was released on 10 September 2013. In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released, as well as many fan-made expansions and stories for its unique "Custom Story" game mode. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews. The game features a protagonist named Daniel exploring a dark and foreboding castle called Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events. This sometimes comes with the hope of engagement or making a statement about these things, but equally can simply offer the chance to get a better understanding of this way of life.Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. These are games that offer not only representation of working class people living on low incomes, but invite you to step into these settings. While games rarely include "absolute poverty," where you have no access to the things that you need, they do sometimes include "relative poverty," which forces you to consider economic contexts. This, he explains, establishes a fanciful relationship with poverty, one in which poverty is experienced as mere entertainment. Players, Crowley says, can observe the working poor and can wander through disadvantaged communities from a position of privilege in many games. He talked about how, instead, many games offer players an experience of poverty tourism, that is - a chance to go "slumming" in a digital world. I spoke to Adam Crowley, author of Representations of Poverty in Video Games. The medium rarely asks players to balance finances with real world consequences or to experience absolute economic destitution. Realistic poverty isn't a subject that is commonly featured in video games.
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